Jul 242009
 

The guys over at Sylien software have recently released Tradewars Rising v1.1. At first glance, I can see that this newer version is much more polished. The only downside I saw was that the built-in macro system has been temporarily removed. I’m not sure exactly why this was done, but it will be returning later in a more streamlined form. There are several “BIG” games started by the developers to spark interest in the new version, but I find myself without the time to use up all of my turns by hand.  If you’ve never heard of or tried this game, please follow my link and join me! For a little bit more information, please check out my initial post about the 1.0 version.

Ha, so I’m addicted now 🙂

Mar 072009
 

I’m not sure how many of you remember the good old days playing online games through a BBS (Bulletin Board System). In 1994-1995 I ran a small one line BBS called The Black Lodge back when I lived in Phoenix. Among other door games I hosted a small TradeWars 2002 game on my BBS and played quite a few other games on other boards. About 1996 or so I migrated to mainly using this new thing called “The Internet” and rarely dialed into a BBS anymore. Sometime around 2001-2002 I ended up discovering several telnet boards that were hosting Tradewars 2002 tournaments. I got back into my groove and actually competed in the 2001 Battle of the Elite (BOTE). The gameplay through telnet was quite a bit different for me than back in the BBS days. Much of the work I did in my corp was through REXX scripting. I had a 2nd computer that was logged in 24/7 defending our bases ready to photon torpedo any attackers and destroy them in less than a second (if possible).  I lost interest for a few years and started playing again around 2005 or so, then didn’t really have the time to dedicate to the game to compete well.

Sometime after that I learned about a new browser based game now known as TradeWars: Rising. I’ve been following this game since developement was announced and am impressed with how much it has progressed. Version 1.0 has been released and 1.1 looks like it is just around the corner. The games are split into two categories: Turn Based and RTS. The turn based games are closer to the classic TradeWars gameplay. The RTS games are a little different and last only an hour or so. There are free basic accounts, but you can get more option for paid premium accounts.

If you want more information, please check out the forums.

Mar 062009
 

One of my friends sent me an IM today saying he was reading a funny article about a Star Wars Galaxies CSR/GM. It’s been a few years since I’ve played, but I still have fond memories of my time in that game (2003-2005). Anyway, if you currently play, or did in the past, check the article out. On a related note, I’ve been following the SWG EMU project, and it looks like they are coming along quite nicely. Former players that enjoyed the days before the Combat Upgrade or New Game Enhancements, should check it out.

Apr 162008
 

Ok, I’m going a little bit Battlestar Galactica crazy this week. This made me look up an old project that I found during Season 3. Just over a year ago I ran across an amazing new demo of Beyond the Red Line (BtRL). This flight simulator uses the revamped Freespace 2 Engine and a TON of fan made models and mods. There are only 3 campaign missions, but there is multi-player support. I played this a lot back in November/December of 06. Sometime after that I moved on to other things, partially because it became harder to find good multi-player games to join. It looks like the developers have kept up their hard work, and have been rewarded with the #1 Independent Game of the Year for 2007 over at ModDB. Continue reading »

Aug 302007
 

I just ran across an interesting post about free to play MMORPGs. These are on about the same level of retail pay to play games. The game model for these includes ways to purchase items or other things with money, but you can still play for free. One that caught my eye was Space Cowboy Online, which would give me a chance to use my Saitek x52 joystick and throttle. Archlord also looks pretty good as a fantasy style game. Check out the full post here.

Aug 102007
 

I figured that I should add a review for Star Wars Galaxies because I played for two and a half years. I can’t really remember when SWG was announced, but as soon as it was I signed up for the beta. I didn’t get invited until Beta 3, but I was still thrilled. A major thing that set SWG apart from other MMORPGs was the ability to dabble in different professions, or even surrender skills to start a new template fresh without starting a new character. Also, there was the fact that we could build our ships with custom parts and battle against each other in space. Unfortunately, the space portion was not finished by release and was later released as the expansion Jump to Lightspeed. Continue reading »